Fallout 4 Custom Ini Not Configured
CLICK HERE === https://shurll.com/2thuR3
For most the people this is the basic error that may cause the mods not working error in the game. Because by default the values are not properly configured in the configuration settings file and you need to change it manually.
We hope that this guide was helpful and you were able to fix fallout 4 Mods not working. If you find yourself struggling during the process, reach out to us through the comments, and we will help you out.
BAIN uses the colours of packages in the package list and the state of their checkboxes to convey information about their status to the user. A checkbox state may be combined with any checkbox or text colour, and the possible states and colours are described in the tables below.Note: Installed packages are marked with a plus, eg. . Corrupt or incomplete packages are marked with a cross, eg. . Packages that begin and end with ==, eg. ==Last==, are marker packages. They don't represent an archive or folder and so contain no files, but may be used to organise the package list. Checkbox ShapeMeaning The package is a Project, ie. a directory rather than an archive. The package is an archive. Checkbox ColourMeaning All the files in the package are installed as configured. Some or all of the files in the package are not installed as configured. All the package files are installed, but the .esp/.esm plugins are not identical (eg. another package has overwritten them with another version of the plugins). All the package files are installed, but some resource (ie. non-plugin) files are not identical (eg. another package has overwritten them with another version of the files) The package, as configured, has no files to install. This can happen for complex packages where none of the sub-packages are selected for installation. BAIN does not recognise the structure of this package so cannot install it. Text FormattingMeaning Navy BlueThe package contains sub-packages. GreyBAIN does not recognise the structure of this package so cannot install it. Orange BackgroundThe install is dirty. This will occur for packages for which the configuration has been altered (either by altering active sub-packages and esmps, or by altering the package itself). This can be repaired by running Anneal or Anneal All. Yellow BackgroundThe package has \"underrides\" i.e. some of its installed files should be overridden by higher order packages. This may happen after reordering mods that have already been installed. It can be repaired by running Anneal or Anneal All. Grey BackgroundSome files present in the package will not be installed. This can be due to having a complex structure only partially handled by BAIN, or having file types that BAIN skips. This can sometimes be fixed by telling BAIN that the package Has Extra Directories by ticking that option in the right-click menu.Useful Context Menu Commands Back to topThe following commands found in the package and column header context (ie. right-click) menus are often useful for many users. Column Header Context Menu CommandDescription Files.. Open Folder...Opens the Installers directory in Windows Explorer. Unhide...Opens a dialogue window allowing you to select which hidden packages to unhide. Refresh DataRe-scans the Data directory and all project directories. This is done once per run of Wrye Bash, when the Installers tab is first opened. If you manually alter the directories after that, you should run this command to update BAIN to reflect the changes. BAIN refreshes itself automatically if changes are made to packages in the Bash Installers directory. New Marker...Creates a marker for organising your packages. The == prefix and suffix will be added for you. List Packages...Displays a list of projects and archives and copies the list to your clipboard. This is useful for posting your package order on forums, eg. when troubleshooting an install. Uninstall All PackagesUninstalls all the packages in the package list. Clean DataRemoves files from the Data folder that are not from one of the following sources: Vanilla game content. Official DLC content. Wrye Bash. Installed BAIN packages. The files are not deleted, but moved to the [Game] Mods\\Bash Installers\\Bash\\Data Folder Contents [timestamp] folder instead, where [timestamp] is the date and time the command was run. Anneal AllInstalls any missing files for active installers and corrects all install order errors. Global Skips Skip **SE PluginsAll but Skyrim and Enderal: Forgotten Stories. If this is checked, files in the script extender plugins folder (e.g. Data\\OBSE\\Plugins for OBSE, Data\\SKSE\\Plugins for SKSE, etc.) will not be installed. Skip SKSE/Script Dragon PluginsSkyrim and Enderal: Forgotten Stories only. If this is checked, files in the Data\\SKSE\\Plugins or Data\\asi folder will not be installed. Package Context Menu CommandDescription File.. Open...Opens the selected package(s) in the file system. Rename...Renames the selected package or marker. Duplicate...Makes a duplicate of the selected package(s). Hide...Hides the selected package in the list, and moves it to the [Game] Mods/Bash Mod Data/Hidden folder. DeleteDeletes the selected package(s). Deleted packages are sent to the Recycling Bin, not permanently deleted. Open atAttempts to open the selected package's page on the selected site. If Google is selected, performs a Google search for the package name. For the other three sites, this command assumes that the trailing digits in a package's name is the package ID at the sites. If this assumption is wrong, a random page, or an error page, will be opened. Open ReadmeIf BAIN detects a readme in the package, it will be opened. AnnealInstalls missing files and corrects install order errors according to the package configuration. Install...Installs the selected package, preferring a BAIN or FOMOD wizard if those are available (see options below). Advanced Installation.. Install Configured Fully installs the package as configured except for files that would be overridden by later packages. Wizard Installer.. Manual Wizard...Runs the Wizard for the package, if it has one. Auto Wizard...Runs the Wizard for the package, if it has one, selecting the default options. FOMOD Installer.. Run FOMOD... Runs the FOMOD for the package, if it has one. UninstallUninstalls the package. If Auto-Anneal is active (the default) then files from earlier packages that were previously overridden will be installed as required. Quick RefreshRefreshes all info for the selected package(s). Since BAIN refreshes package information whenever Wrye Bash regains focus after losing it (ie. you select another program's window, then switch back to Wrye Bash), this is only useful if a package has been changed and it has Don't Refresh selected, or the Auto-Refresh Projects option is disabled. Note that scanning a project for changes takes much longer than scanning an archive for changes. Package.. Move To...Moves the selected package(s) to the specified position. List Structure...Generates a list of the files and directories in a package. Useful for posting package structure on forums, eg. when troubleshooting an install. Has Extra DirectoriesBAIN only recognises a limited set of subdirectories of the Data folder, and skips any unrecognised subdirectories. Checking this option will cause BAIN to install unrecognised subdirectories. BAIN Conversions ApplyApplies a BAIN Conversion File. Setting Up Load Order Back to top Wrye Bash's Mods tab.Overview Back to topWrye Bash displays your installed plugins in its Mods tab. Your load order of active installed plugins, which Wrye Bash marks with a ticked checkbox, is important as it decides what plugin 'wins' any conflict between plugins, with later loading plugins overriding those that change the same thing. A mod loading later in the list will have a greater number in the Load Order column, and will \"win\" if there's a conflict with a mod loading earlier (which will have a lower number). Load order is not the same thing as BAIN install order! Install order determines which package's files overwrite other packages files when they conflict.Although in general \"Load Order\" stands for the load order of the active plugins, all installed plugins have a load order assigned to them. In Oblivion, Nehrim: At Fate's Edge, Fallout 3 and Fallout: New Vegas this is based on the modification time of the plugin, in Skyrim and Enderal: Forgotten Stories it is based on a text-file based standard the community agreed on, while Fallout 4 and all later games dump all installed plugins in its plugins.txt, marking active ones with an asterisk (*). Bash needs plugin load order even for inactive plugins to correctly merge inactive mods in the Bashed Patch, for instance.
The context menus for the column headers and plugins contain a large number of commands, most of which are unlikely to be of use to the average user so are not detailed here. Column Header Context Menu CommandDescription Files..New Bashed Patch...Creates a new Bashed Patch plugin. Useful if you accidentally delete your current one or wish to have more than one. List Mods This lists the load order, including version information, activation status and major load order errors. It can be useful for debugging a broken load order. If the Shift key is held when this command is selected, the CRCs of plugins will also be displayed in the output. If the Ctrl key is held, then the versions of plugins will not be shown in the output. List Bash TagsThis lists all the Bash Tags applied to the plugins in your load order, and where/how the Bash Tags were specified. It can be useful for debugging a broken load order. Auto-GhostThe Oblivion game engine has a bug where it reads all the plugins in the Data folder, and this can affect performance when the number of plugins is around 300+. In Skyrim there is a different problem, namely if you have over 508 mod files in your data directory, the engine just plain refuses to load any of them, active or not (see here: Thrashing, thread #1, post #1). Auto-Ghosting adds a .ghost extension to all inactive plugins automatically to prevent the game engine reading them, and so helping to avoid the performance drop. When a ghosted plugin is activated, the .ghost extension is removed, allowing it to function as normal. Note that most other utilities will not recognise ghosted plugins, so there are options available for individual plugins to control which get ghosted. Bash displays a warning if a lot of mods and BSAs are detected that you can disable via the ini. ESL-Flag Bashed PatchesSkyrim: Special Edition & Fallout 4 only. If enabled, then any built Bashed Patches will automatically be ESL-flagged, saving a load order slot. Lock Load OrderThis prevents other utilities from altering your load order. More accurately, it detects changes to your load order when Wrye Bash starts or is focused (i.e. on top of all other program windows) and reverses those changes. Plugin Context Menu CommandDescription List Masters...Outputs a list of the selected plugin's masters. List Bash Tags...Outputs a BBCode-formatted list of all the Bash Tags applied to the selected plugin, and where/how the Bash Tags was specified. It can be useful for debugging a broken load order. Create LOOT Entry... Creates LOOT masterlist entries based on the tags you have applied to the selected plugin(s). Also tries to figure out the URL that the plugin came from based on the BAIN package it was installed from. Copy Mod Info...Outputs a report on the selected plugins(s) with the info from the currently displayed columns. Don't GhostDon't ghost this plugin when it is inactive, even if Auto-Ghost is enabled. GhostGhost this plugin when it is inactive even if Auto-Ghost is disabled. Rebuild Patch...Rebuild the selected Bashed Patch using the Python patcher.Setting Up A Bashed Patch Back to topOverview Back to top Wrye Bash's Bashed Patch configuration dialog. A Bashed Patch is a configurable plugin with three main functions: Merging plugins into itself. Merged plugins can be deactivated, avoiding the 255 plugin limit. Importing specific types of data records from plugins. This can be used to avoid compatibility issues. Applying tweaks to the game. This avoids the need to use other mods to apply the same tweaks.Bash Configuration Back to topA Bashed Patch is created by Wrye Bash the first time you run it, with the plugin being called Bashed Patch, 0.esp. It is configured using the plugin context menu command Rebuild Patch.... You should rebuild your Bashed Patch every time you change your load order, before playing the game. The Bashed Patch should be last in your load order, unless you have plugins that explicitly state that they must load last.The configuration dialog consists of a list of major sections to the left, and the contents of the selected section to the right, with the build and save buttons at the bottom. The sections and their items have checkboxes: checking a section will include all its checked items in the Bashed Patch. Unchecked sections and items will not be included. Some sections don't have any items, and so just need the section checkbox checked.A short description of each section and some items is displayed near the bottom of the window if the section/item is hovered over. Bolded items are new since the last time the Bashed Patch was built, italicized items will not run because they have no active sources (e.g. no mods to import). Wrye Bash will usually do a good job auto-configuring most sections, but you may want to alter options, especially in the Tweak section. 153554b96e